![]() ![]() ![]() “…Now two students are dead because of you. Unwilling to learn control-vital control! I cannot teach you.” If you’re interested in playing other classes, check out the entire Class 101 series. Because of this, you will need to own the Player’s Handbook (or purchase the subclass a la carte on the Marketplace) in order to make full use of this series.Ĭheck out the other guides in the Class 101 series, like the broad overview of the sorcerer class in Sorcerer 101: A Beginner’s Guide to Innate Magic, and Sorcerer 101: Draconic Bloodline. This next wave of the Class 101 series will appraise every subclass within the Player’s Handbook and break down each subclass’s strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass. We’ve completed our first full rotation of the twelve classes, and exhausted all the content that the Basic Rules have to offer-as far as classes go, that is. These unexpected waves ripple outward for a time, causing bizarre effects upon the Material Plane, but causing no harm to the vastness of the Weave itself. This person is a snarl in the Weave of Magic, and every time they pluck upon its strands, it sends strange vibrations throughout the tapestry, like a stone hurled into the ocean. This week, the Weave trembles as a magical anomaly walks the face of the Material Plane. ![]()
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